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Quantification of Users' Visual Attention During Everyday Mobile Device Interactions.

, , and . CHI, page 1-14. ACM, (2020)

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ubiGaze: ubiquitous augmented reality messaging using gaze gestures., , , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 11:1-11:5. ACM, (2016)SUPREYES: SUPer Resolutin for EYES Using Implicit Neural Representation Learning., , , and . UIST, page 81:1-81:13. ACM, (2023)SeFFeC: Semantic Facial Feature Control for Fine-grained Face Editing., , , and . CoRR, (2024)Wearable eye tracker calibration at your fingertips., , and . ETRA, page 22:1-22:5. ACM, (2018)Exploring Natural Language Processing Methods for Interactive Behaviour Modelling., , , , , and . INTERACT (3), volume 14144 of Lecture Notes in Computer Science, page 3-26. Springer, (2023)DiffGaze: A Diffusion Model for Continuous Gaze Sequence Generation on 360° Images., , , , , and . CoRR, (2024)SalChartQA: Question-driven Saliency on Information Visualisations., , , , , , and . CHI, page 763:1-763:14. ACM, (2024)Impact of Gaze Uncertainty on AOIs in Information Visualisations., , , , and . ETRA, page 60:1-60:6. ACM, (2022)Designing for Noticeability: Understanding the Impact of Visual Importance on Desktop Notifications., , , and . CHI, page 472:1-472:13. ACM, (2022)Mouse2Vec: Learning Reusable Semantic Representations of Mouse Behaviour., , , and . CHI, page 621:1-621:17. ACM, (2024)