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Stretchy: Enhancing Object Sensation Through Multisensory Feedback and Muscle Input.

, , , , , and . VR Workshops, page 705-706. IEEE, (2023)

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Sense of Embodiment Inducement for People with Reduced Lower-body Mobility and Sensations with Partial-Visuomotor Stimulation., , , , , and . SIGGRAPH Emerging Technologies, page 9:1-9:2. ACM, (2022)Seung-ee and Kkaebi: A VR-Mobile Cross Platform Game based on Co-Presence for a Balanced Immersive Experience., , , , , , and . CHI PLAY, page 273-278. ACM, (2022)Adjusting Relative Translation Gains According to Space Size in Redirected Walking for Mixed Reality Mutual Space Generation., , , and . VR, page 653-660. IEEE, (2021)ExpTrialMng: A Universal Experiment Trial Manager for AR/VR/MR Experiments based on Unity., , and . CoRR, (2022)Effects of Locomotion Style and Body Visibility of a Telepresence Avatar., , and . VR, page 1-9. IEEE, (2020)Bring Store in My Room: AR Store Authoring System for Spatial Experience in Mobile Shopping., , , , , , , , and . ISMAR Adjunct, page 654-656. IEEE, (2022)Influence of Cross-Modal Correspondence between Auditory and Visual Stimuli on Vection Perception in Virtual Reality., , , and . ISMAR-Adjunct, page 604-608. IEEE, (2023)The Effect of the Virtual Object Size on Weight Perception Augmented with Pseudo-Haptic Feedback., and . VR Workshops, page 575-576. IEEE, (2021)Comparison of Virtual Reality Teleportation Targeting Method Performance depending on the Teleport Distance., , and . ISMAR-Adjunct, page 742-745. IEEE, (2023)Play With Your Emotions: Exploring Possibilities of Emotions as Game Input in NERO., , , , and . CHI Extended Abstracts, page 478:1-478:7. ACM, (2022)