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A method for estimating the errors in many-light rendering with supersampling., , , and . Comput. Vis. Media, 5 (2): 151-160 (2019)Generating flow fields variations by modulating amplitude and resizing simulation space., , , , and . SIGGRAPH ASIA Technical Briefs, page 13:1-13:4. ACM, (2013)An Inverse Problem Approach to BRDF Modeling., , , and . GRAPP, page 129-136. INSTICC Press, (2009)Computer simulation of furniture layout when moving from one house to another., , , , and . SCCG, page 4:1-4:8. ACM, (2017)Visual simulation of glazed frost., , , , , , , and . SIGGRAPH Posters, page 14. ACM, (2013)Visual Simulation of Magnetic Fluids., , , , and . GRAPP/IVAPP, page 319-327. SciTePress, (2012)Visual Simulation of Magnetic Fluid Using a Procedural Approach for Spikes Shape., , , , and . VISIGRAPP (Selected Papers), volume 359 of Communications in Computer and Information Science, page 112-126. Springer, (2012)Efficient Rendering of Optical Effects within Water Using Graphics Hardware., , and . PG, page 374-383. IEEE Computer Society, (2001)Sawtooth cycle revisited., and . Comput. Animat. Virtual Worlds, (2018)Example-based synthesis of three-dimensional clouds from photographs., , and . CGI, page 28:1-28:6. ACM, (2017)