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The Effects of Online Multiuser Virtual Environments on Creative Motivation in Collaborative Design Studios.

, , and . HCI (29), volume 374 of Communications in Computer and Information Science, page 499-503. Springer, (2013)

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Developing a the Advanced IoT (Internet of Things) Technology Based on Spatial Information., , and . HCI (27), volume 618 of Communications in Computer and Information Science, page 416-419. Springer, (2016)Developing a Design Supporting System in the Real-Time Manner for Low-Energy Building Design Based on BIM.. HCI (27), volume 618 of Communications in Computer and Information Science, page 503-506. Springer, (2016)Psychological Interpretation of Human Behavior to Atypical Architectural Shape., and . IHSED, volume 1026 of Advances in Intelligent Systems and Computing, page 109-114. Springer, (2019)Developing Human Behavior Simulation Technology that Considers Pedestrians' Physical Characteristics in Atypical Architectural Spaces., , , , and . HCI (40), volume 1583 of Communications in Computer and Information Science, page 73-77. Springer, (2022)Developing a Virtual Agent that Exhibits Behavioral Conformity as a Social Interaction in the Atypical Architectural Space., , , , and . HCI (38), volume 1420 of Communications in Computer and Information Science, page 264-268. Springer, (2021)Developing a Performance-Based Design System with Semantic Interoperability., and . HCI (28), volume 373 of Communications in Computer and Information Science, page 69-73. Springer, (2013)Developing a Deployment Technology for Virtual Users with an Autonomous Psychological Behavioral Simulation in Atypical Architectural Space., , , and . HCI (39), volume 1225 of Communications in Computer and Information Science, page 217-222. Springer, (2020)Developing Human-Figured Agent Technology that Responds to Sudden Changes in External Situations in Atypical Architectural Spaces for Advanced Human Behavior Simulation., , , , and . HCI (40), volume 1583 of Communications in Computer and Information Science, page 78-82. Springer, (2022)Developing a Voxel-Based Semantic Segmentation Technology for Human Behavior Representation in an Atypical Architectural Design., , , , and . HCI (62), volume 2120 of Communications in Computer and Information Science, page 309-313. Springer, (2024)Developing a Human Behavior Simulation System Based on Geometry Affordance.. HCI (30), volume 852 of Communications in Computer and Information Science, page 475-479. Springer, (2018)