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Blueprint of the Auditory Interactions in Automated Vehicles: Report on the Workshop and Tutorial.

, , , and . AutomotiveUI (adjunct), page 178-182. ACM, (2017)

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Child-Robot Theater: Engaging Elementary Students in Informal STEAM Education Using Robots., , , , and . IEEE Pervasive Comput., 19 (1): 22-31 (2020)Child-Robot Theater: STEAM Education in an Afterschool Program., , , , , and . HRI (Companion), page 404. ACM, (2017)Both "look and feel" matter: Essential factors for robotic companionship., , , , , , and . RO-MAN, page 150-155. IEEE, (2017)Promoting STEAM Education with Child-Robot Musical Theater., , , , , and . HRI, page 366. IEEE, (2019)Making Live Theatre with Multiple Robots as Actors: Bringing Robots to Rural Schools to Promote STEAM Education for Underserved Students., , , , , , and . HRI, page 445-446. IEEE/ACM, (2016)Robot Opera: A modularized afterschool program for STEAM education at local elementary school., , , , , , and . URAI, page 935-936. IEEE, (2017)Blueprint of the Auditory Interactions in Automated Vehicles: Report on the Workshop and Tutorial., , , and . AutomotiveUI (adjunct), page 178-182. ACM, (2017)In-Vehicle Affect Detection System: Identification of Emotional Arousal by Monitoring the Driver and Driving Style., , and . AutomotiveUI (adjunct), page 243-247. ACM, (2018)Informal STEAM Education Case Study: Child-Robot Musical Theater., , , , and . CHI Extended Abstracts, ACM, (2019)