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Distributed Multi-Robot Obstacle Avoidance via Logarithmic Map-based Deep Reinforcement Learning., , , , , and . CoRR, (2022)A Data-Driven Decision Support Framework for Player Churn Analysis in Online Games., , , , , , , and . KDD, page 5303-5314. ACM, (2023)Multi-Dimensional Prediction of Guild Health in Online Games: A Stability-Aware Multi-Task Learning Approach., , , , , , and . AAAI, page 4371-4378. AAAI Press, (2022)Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation., , , and . AAAI, page 1733-1740. AAAI Press, (2020)GLIB: towards automated test oracle for graphically-rich applications., , , , , and . ESEC/SIGSOFT FSE, page 1093-1104. ACM, (2021)Match Tracing: A Unified Framework for Real-time Win Prediction and Quantifiable Performance Evaluation., , , , , , , and . CIKM, page 2781-2788. ACM, (2020)Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping., , , , , , , and . NeurIPS, (2020)MetaCURE: Meta Reinforcement Learning with Empowerment-Driven Exploration., , , , , , and . ICML, volume 139 of Proceedings of Machine Learning Research, page 12600-12610. PMLR, (2021)Keep You from Leaving: Churn Prediction in Online Games., , , , , and . DASFAA (2), volume 12113 of Lecture Notes in Computer Science, page 263-279. Springer, (2020)Multi-source Data Multi-task Learning for Profiling Players in Online Games., , , , , and . CoG, page 104-111. IEEE, (2020)