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Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs.

, , , , and . Frontiers Virtual Real., (2022)

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Erste Schritte zu einem virtuellen Zuchtgarten., , , , , , , and . GIL Jahrestagung, volume P-317 of LNI, page 295-300. Gesellschaft für Informatik e.V., (2022)Grand Challenges in SportsHCI., , , , , , , , , and 13 other author(s). CHI, page 312:1-312:20. ACM, (2024)Immersive Notification Framework: Adaptive & Plausible Notifications in Virtual Reality., , , , , and . CHI Extended Abstracts, ACM, (2018)Mobile and Wearable Interactions in the Retail Domain., , , , , and . MobileHCI (Extended Abstracts), page 49:1-49:3. ACM, (2020)New Trends in HCI and Sports., , , , , , , , , and 1 other author(s). MobileHCI (Adjunct), page 6:1-6:5. ACM, (2022)International Workshop on Cross-Reality (XR) Interaction., , , , , , , and . ISS Companion, page 111-114. ACM, (2020)Touching the 3rd dimension (T3D), , , , and . ACM International Conference on Human Factors in Computing Systems (CHI-2011) CHI Extended Abstracts, (May 2011)Touching Floating Objects in Projection-based Virtual Reality Environments, , , , , , and . Proceedings of Joint Virtual Reality Conference (JVRC 2010), page 17--24. Eurographics, (2010)Out of Your Mind!? Embodied Interaction in Sports., , , , , , , and . CHI Extended Abstracts, page 79:1-79:5. ACM, (2021)VirtualLadder: Using Interactive Projections for Agility Ladder Training., , , , and . CHI Extended Abstracts, page 469:1-469:7. ACM, (2021)