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Crowd-based study of gameplay impairments and player performance in DOTA 2

, , , , and . Proceedings of the 4th Internet-QoE Workshop on QoE-based Analysis and Management of Data Communication Networks, page 19--24. (2019)

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Unemployment and Online Labor. (Mar 24, 2017)In vitro vs in vivo: does the study’s interface design influence crowdsourced video QoE?, , , , and . Quality and User Experience, (November 2020)Recommendation Systems in Crowdsourcing Platforms. University of Wuerzburg, (September 2014)Using Attention Testing to Select Crowdsourced Workers and Research Participants, , and . Social Science Computer Review, (June 2019)Estimating Quality of Experience of Enterprise Applications - A Crowdsourcing-based Approach. University of Würzburg, (October 2020)Relationship Status: It's Complicated. Using APM as a QoE-qualifying Tempo Metric., , , and . QoMEX, page 145-150. IEEE, (2021)In vitro vs in vivo: does the study's interface design influence crowdsourced video QoE?, , , , and . Qual. User Exp., (2021)Unemployment and Online Labor, , , , , and . http://ftp.zew.de/pub/zew-docs/dp/dp18023.pdf, (2018)In vitro vs in vivo: does the study’s interface design influence crowdsourced video QoE?, , , , and . Quality and User Experience, (2020)Task Scheduling on Crowdsourcing Platforms for Enabling Completion Time SLAs, , , and . 31st International Teletraffic Congress (ITC), Budapest, Hungary, (August 2019)