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Crowd-based study of gameplay impairments and player performance in DOTA 2

, , , , и . Proceedings of the 4th Internet-QoE Workshop on QoE-based Analysis and Management of Data Communication Networks, стр. 19--24. (2019)

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Другие публикации лиц с тем же именем

Datenmodellierung für Internet-of-Things Plattformen. Bachelor's Thesis, (2014)Assessing the Impact of Network Impairments on the Performance of Players in DOTA 2. University of Würzburg, (марта 2017)Assessing the Accuracy of Network Estimations in the DOTA 2 Game Client, , , и . Workshop on Perceptual Quality of Systems (PQS), Berlin, Germany, (августа 2016)Assessing the Accuracy of the NetGraph Network Measurement Tool in Dota 2. University of Würzburg, (2015)Crowd-based Study of Gameplay Impairments and Player Performance in DOTA 2., , , , и . Internet-QoE@MOBICOM, стр. 19-24. ACM, (2019)Crowd-based study of gameplay impairments and player performance in DOTA 2, , , , и . Proceedings of the 4th Internet-QoE Workshop on QoE-based Analysis and Management of Data Communication Networks, стр. 19--24. (2019)