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Personality traits, usage patterns and information disclosure in online communities., , и . BCS HCI, стр. 169-174. ACM, (2009)The FeelMouse: Making Computer Screens Feelable., , и . ICCHP, том 860 из Lecture Notes in Computer Science, стр. 106-113. Springer, (1994)No need to stop: exploring smartphone interaction paradigms while cycling., , , , , , и . MUM, стр. 177-187. ACM, (2017)Social Robots as Coaches: How Human-Robot Interaction Positively Impacts Motivation in Sports Training Sessions., , , , и . RO-MAN, стр. 141-148. IEEE, (2022)Gaming to sit safe: the restricted body as an integral part of gameplay., , , , , , , , и . Conference on Designing Interactive Systems, стр. 715-724. ACM, (2014)Organisational Climate Fostering Playfulness: Introducing the Gamification Climate Scale., , , , и . CHI PLAY (Companion), стр. 413-420. ACM, (2019)Sounds Like it Works: Music-based Navigation to Improve the Cleanroom Experience., , , , , и . CHI Extended Abstracts, стр. 1657-1662. ACM, (2015)TeleOperationStation: XR-Exploration of User Interfaces for Remote Automated Vehicle Operation., , , и . CHI Extended Abstracts, стр. 179:1-179:4. ACM, (2022)Engaging with Automation: Understanding and Designing for Operation, Appropriation, and Behaviour Change., , , , , , , и . CHI Extended Abstracts, стр. 73:1-73:6. ACM, (2022)Advanced studies and research in information and communication technologies & society: The ICT&S-Center., и . CHI Extended Abstracts, стр. 1067-1068. ACM, (2004)