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Другие публикации лиц с тем же именем

Natural User Interfaces for Mixed Reality: Controlling Virtual Objects with your Real Hands., , , и . VR Workshops, стр. 713-714. IEEE, (2020)DRoom: A Gamified Demonstration of Real Haptics Technology., , , , и . VR Workshops, стр. 821-822. IEEE, (2020)Real Time Egocentric Object Segmentation for Mixed Reality: THU-READ Labeling and Benchmarking Results., , , , и . VR Workshops, стр. 195-202. IEEE, (2022)Emerging Telepresence Technologies for Hybrid Meetings: an Interactive Workshop., , , , , , , , , и . CSCW Companion, стр. 547-552. ACM, (2023)Ecological Validity through Gamification: an Experiment with a Mixed Reality Escape Room., , , , и . AIVR, стр. 179-183. IEEE, (2021)Enhanced Self-Perception in Mixed Reality: Egocentric Arm Segmentation and Database with Automatic Labelling., , , , и . CoRR, (2020)Real Time Egocentric Segmentation for Video-self Avatar in Mixed Reality., , , , , и . CoRR, (2022)Exploring automatic extraction of body-based soft biometrics., , , , и . ICCST, стр. 1-6. IEEE, (2017)Subjective Evaluation of Egocentric Human Segmentation for Mixed Reality., , , и . AIVR, стр. 232-236. IEEE, (2021)Realistic training in VR using physical manipulation., , , , и . VR Workshops, стр. 109-118. IEEE, (2020)