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Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills.

, , , , , and . ISAGA, volume 8264 of Lecture Notes in Computer Science, page 29-36. Springer, (2013)

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Integral Remote laboratory for Programmable Logic., , , , and . exp.at, page 253-255. IEEE, (2019)Simplicity is Best: Addressing the Computational Cost of Machine Learning Classifiers in Constrained Edge Devices., , , and . IOT, page 18:1-18:8. ACM, (2019)Exploring the computational cost of machine learning at the edge for human-centric Internet of Things., , , , and . Future Gener. Comput. Syst., (2020)Guest Editorial from the REV2012 Conference Chair.. Int. J. Online Eng., 8 (S3): 4 (2012)A teacher training workshop to promote the use of the VISIR remote laboratory for electrical circuits teaching., , , , , , , , , and . exp.at, page 1-6. IEEE, (2017)OLAREX project: Open learning approach with remote experiments., , , and . EDUCON, page 442-450. IEEE, (2013)Remote Control of Web 2.0-Enabled Laboratories from Mobile Devices., , and . e-Science, page 123. IEEE Computer Society, (2006)SOCIO-BEE: Example of a Citizen Science Community for the Co-Creation of Measures to Reduce the Impact of Environmental Pollution in the Framework of Smart Cities., , , , , and . exp.at, page 101-105. IEEE, (2023)Health Promotion in Office Environments: A Worker-Centric Approach Driven by the Internet of Things., , and . Intelligent Environments (Workshops), volume 23 of Ambient Intelligence and Smart Environments, page 355-363. IOS Press, (2018)The AppComposer Web application for school teachers: A platform for translating and adapting educational web applications., , , , , , , and . EDUCON, page 889-897. IEEE, (2015)