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"I'm the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming.

, , , , , , and . ISM, page 220-227. IEEE Computer Society, (2010)

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An Architecture for End-to-End Quality of Service Provision and its Experimental Validation. University of Pennsylvania, Philadelphia, Pennsylvania, (1995)Lessons Learned from Bluetooth/Wifi Scanning Deployment in University Campus, , and . Department of Computer Science, University of Illinois, (June 2010)Identifying Insider-Based Jammers in Multi-Channel Wireless Networks., , and . GLOBECOM, page 1-6. IEEE, (2010)Back and to the future: quality provisioning for multimedia content delivery.. ACM Multimedia, page 5. ACM, (2014)TEEVE endpoint: towards the ease of 3D tele-immersive application development., and . ACM Multimedia, page 443-444. ACM, (2013)Towards the understanding of human perceptual quality in tele-immersive shared activity., , , , and . MMSys, page 29-34. ACM, (2012)TSync: a new synchronization framework for multi-site 3D tele-immersion., , , , and . NOSSDAV, page 39-44. ACM, (2010)Securing peer-to-peer media streaming systems from selfish and malicious behavior., and . Middleware (Doctoral Symposium), page 13. ACM, (2007)Using Data Aggregation to Prevent Traffic Analysis in Wireless Sensor Networks., , and . DCOSS, volume 4026 of Lecture Notes in Computer Science, page 202-217. Springer, (2006)A hierarchical Quality of Service control architecture for configurable multimedia applications., , and . J. High Speed Networks, 9 (3-4): 153-174 (2000)