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Towards the understanding of human perceptual quality in tele-immersive shared activity.

, , , , and . MMSys, page 29-34. ACM, (2012)

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"I'm the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming., , , , , , and . ISM, page 220-227. IEEE Computer Society, (2010)Synchronized distribution framework for high-quality multi-modal interactive teleimmersion. University of Illinois Urbana-Champaign, USA, (2012)DIAMOND: Correlation-Based Anomaly Monitoring Daemon for DIME., , , , and . ISM, page 137-144. IEEE Computer Society, (2010)Tele-immersive gaming for everybody., , , , , and . ACM Multimedia, page 783-784. ACM, (2011)SyncCast: synchronized dissemination in multi-site interactive 3D tele-immersion., , , , and . MMSys, page 69-80. ACM, (2011)SAS kernel: streaming as a service kernel for correlated multi-streaming., , , , , and . NOSSDAV, page 81-86. ACM, (2011)Synchronized dissemination framework for supporting high-quality tele-immersive shared activity.. ACM Multimedia, page 845-848. ACM, (2011)TSync: a new synchronization framework for multi-site 3D tele-immersion., , , , and . NOSSDAV, page 39-44. ACM, (2010)CloudStream: Delivering high-quality streaming videos through a cloud-based SVC proxy., , , and . INFOCOM, page 201-205. IEEE, (2011)Towards the understanding of human perceptual quality in tele-immersive shared activity., , , , and . MMSys, page 29-34. ACM, (2012)