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Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination.

, , , , , and . CHI PLAY, page 697-702. ACM, (2015)

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Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster., , and . HCI (33), volume 13334 of Lecture Notes in Computer Science, page 213-233. Springer, (2022)A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design., , , and . ISS, page 397-402. ACM, (2019)Initial Design Implications for Early Algebra Games., , , , , and . CHI PLAY (Companion), page 325-333. ACM, (2016)Synchronized communication and coordinated views: qualitative data discovery for team game user studies., , and . CHI Extended Abstracts, page 4573-4578. ACM, (2009)Implicit coordination in firefighting practice: design implications for teaching fire emergency responders., and . CHI, page 707-716. ACM, (2007)Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2., , , , and . Graphics Interface, page 41-48. ACM, (2016)Culturally based design: embodying trans-surface interaction in rummy., , and . CSCW, page 509-518. ACM, (2012)The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces., , , and . CHI PLAY (Companion), page 615-620. ACM, (2017)Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes., , and . CHI PLAY, page 485-496. ACM, (2017)Designing Future Disaster Response Team Wearables from a Grounding in Practice., , , , and . APAScience, page 1:1-1:6. ACM, (2018)An interdisciplinary venue sponsored by the American Psychological Association (APA) in cooperation with the Association for Computing Machinery's Special Interest Group in Computer-Human Interaction, the Association for the Advancement of Artificial Intelligence, and the Human Factors and Ergonomics Society..