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Assessment of an articulatory interface for tactile intercommunication in immersive virtual environments.

, , and . Comput. Graph., (2018)

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3DUI and the Phantom Limb: multisensory experience for embodiment of amputation., , , , , , and . VR Workshops, page 517-518. IEEE, (2020)Taylor - Impersonation of AI for Audiovisual Content Documentation and Search., , , , , , , , , and 2 other author(s). MMM (2), volume 13834 of Lecture Notes in Computer Science, page 751-757. Springer, (2023)Spatial discrimination of vibrotactile stimuli around the head., , , and . HAPTICS, page 1-6. IEEE, (2016)Design and Evaluation of a Tool to Support Air Traffic Control with 2D and 3D Visualizations., , , , , , , , , and 2 other author(s). VR, page 885-892. IEEE, (2020)Speaking Haptics: Proactive haptic articulation for intercommunication in virtual environments., , and . VR, page 251-252. IEEE Computer Society, (2016)Increasing User Engagement with a Tracking App Through Data Visualizations., and . VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, page 637-644. SCITEPRESS, (2024)Assessment of an articulatory interface for tactile intercommunication in immersive virtual environments., , and . Comput. Graph., (2018)Vibrotactile Data Physicalization: Exploratory Insights for Haptization of Low-resolution Images., , , , , , , and . SVR, page 84-91. ACM, (2021)Experiencing guidance in 3D spaces with a vibrotactile head-mounted display., , , and . VR, page 453-454. IEEE Computer Society, (2017)Proactive haptic articulation for intercommunication in collaborative virtual environments., , and . 3DUI, page 91-94. IEEE Computer Society, (2016)