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Proactive haptic articulation for intercommunication in collaborative virtual environments.

, , and . 3DUI, page 91-94. IEEE Computer Society, (2016)

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Assessment of an articulatory interface for tactile intercommunication in immersive virtual environments., , and . Comput. Graph., (2018)Proactive haptic articulation for intercommunication in collaborative virtual environments., , and . 3DUI, page 91-94. IEEE Computer Society, (2016)Towards a disambiguation canvas., , , , and . VR, page 113-114. IEEE Computer Society, (2013)AES-risk: An environment for simulation of risk perception., , , , and . VR, page 169. IEEE Computer Society, (2013)Edge Transformations for Improving Mesh Quality of Marching Cubes., , , , , and . IEEE Trans. Vis. Comput. Graph., 15 (1): 150-159 (2009)An Immersive Approach Based on Two Levels of Interaction for Exploring Multiple Coordinated 3D Views., , and . INTERACT (3), volume 12934 of Lecture Notes in Computer Science, page 493-513. Springer, (2021)LOP-cursor: Fast and precise interaction with tiled displays using one hand and levels of precision., , and . 3DUI, page 125-132. IEEE Computer Society, (2012)Assessment of a user centered interface for teleoperation and 3D environments., , and . SAC, page 953-960. ACM, (2013)Mobile Simulator for Risk Analysis., , , , and . SVR, page 163-170. IEEE Computer Society, (2014)Correcting User's Head and Body Orientation Using a Comfort Pose Function., , , and . SVR, page 167-174. IEEE Computer Society, (2013)