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Houston, we have a problem...: a survey of actual problems in computer games development., , , and . SAC, page 707-711. ACM, (2008)The cross cyclomatic complexity: a bi-dimensional measure for program complexity on graphs., and . CoRR, (2020)A Survey of Video Game Testing., , and . AST@ICSE, page 90-99. IEEE, (2021)SPIRT: A Fault-Tolerant and Reliable Peer-to-Peer Serverless ML Training Architecture., , , , and . QRS, page 650-661. IEEE, (2023)TRIADE A Three-Factor Trace Segmentation Method to Support Program Comprehension., , , , and . ISSRE Workshops, page 406-413. IEEE, (2019)Quality Aspects of Serverless Architecture: An Exploratory Study on Maintainability., , , and . ICSOFT, page 60-70. SciTePress, (2019)SimKan: Training Kanban Practices Through Stochastic Simulation., and . WBMA, volume 680 of Communications in Computer and Information Science, page 110-121. (2016)A Tertiary and Secondary Study Canvas., , and . CoRR, (2020)Wifi coverage range characterization for smart space applications., , and . SERP4IoT@ICSE, page 61-68. IEEE / ACM, (2019)What should your run-time configuration framework do to help developers?, , , , and . Empir. Softw. Eng., 25 (2): 1259-1293 (2020)