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Gender and Computer Games: Exploring Females' Dislikes.

, and . J. Comput. Mediat. Commun., 11 (4): 910-931 (2006)

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Enjoyment: At the Heart of Media Entertainment, , and . Communication Theory, 14 (4): 388-408 (November 2004)How Awe Affects Players' Entertainment Experiences Over Six Weeks of Playing., , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 223-235. Springer, (2021)The User Experience of Interactive Digital Storytelling: Theory and Measurement., , , and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 362-363. Springer, (2011)A Mature Kind of Fun? Exploring Silver Gamers' Motivation to Play Casual Games - Results from a Large-Scale Online Survey., , , and . HCI (28), volume 10298 of Lecture Notes in Computer Science, page 280-295. Springer, (2017)Die Nutzung von Computerspielen. Interdisziplinäre Perspektiven. Die Computerspieler. Studien zur Nutzung von Computergames, Verlag für Sozialwissenschaften, Wiesbaden, (2008)Media Psychology "is not yet there": Introducing Theories on Media Entertainment to the Presence Debate., and . Presence, 12 (4): 346-359 (2003)A Matter of Closeness: Player-Avatar Relationships as Degree of Including Avatars in the Self., , , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 171-182. Springer, (2022)Forecasting the Experience of Future Entertainment Technology: "Interactive Storytelling" and Media Enjoyment., , , , and . Games Cult., 7 (3): 187-208 (2012)Where Do Norms Come From? Peer Communication as a Factor in Normative Social Influences on Risk Behavior., , and . Commun. Res., 46 (5): 708-730 (2019)The Spatial Presence Experience Scale (SPES)., , , , , , , , , and 2 other author(s). J. Media Psychol. Theor. Methods Appl., 28 (1): 1-15 (2016)