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"Painting with the Eyes": Sensory Perception Flux Time-Integrated on the Physical World.

, , and . GEM, page 239-245. IEEE, (2018)

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Phenomenological Augmented Reality with the Sequential Wave Imprinting Machine (SWIM).. GEM, page 1-9. IEEE, (2018)Letters to the Editor., and . First Monday, (2000)High Dynamic Range (HDR) Signal Processing on Software-Defined Radio., , , , and . IEEE SENSORS, page 1-4. IEEE, (2020)EncephalogamesTM (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities., , , , , , , and . GEM, page 1-10. IEEE, (2019)Powertrain photography and visualization using SWIM (Sequential Wave Imprinting Machine) for veyance safety., , , , and . ICVES, page 1-8. IEEE, (2022)Multisensor broadband high dynamic range sensing: for a highly expressive step-based musical instrument., , and . TEI, page 21-24. ACM, (2011)Wearable Computing, 3D Aug* Reality, Photographic/Videographic Gesture Sensing, and Veillance., , , , , , and . TEI, page 497-500. ACM, (2015)Toposculpting: Computational lightpainting and wearable computational photography for abakographic user interfaces., , , , , and . CCECE, page 1-10. IEEE, (2014)Natural Interfaces for Musical Expression: Physiphones and a Physics-Based Organology.. NIME, page 118-123. nime.org, (2007)Capturing Pictures from Human Vision Using SSVEP and Lock-in Amplifier., , , , and . SIBGRAPI, page 172-179. IEEE, (2020)