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FingerMapper: Mapping Finger Motions onto Virtual Arms to Enable Safe Virtual Reality Interaction in Confined Spaces., , , and . CHI, page 874:1-874:14. ACM, (2023)Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization., , , , , and . CHI, page 81:1-81:18. ACM, (2022)Making with Data (and Beyond)., , , , , , , and . CHI Extended Abstracts, page 526:1-526:5. ACM, (2023)Towards Autocomplete Strategies for Visualization Construction., , and . IEEE VIS (Short Papers), page 141-145. IEEE, (2023)Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI., , , , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)Pedagogy & Physicalization: Designing Learning Activities around Physical Data Representations., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 345-347. ACM, (2017)Memory Manipulations in Extended Reality., , , , , and . CHI, page 875:1-875:20. ACM, (2023)Tensions in Creativity Workshops., , , , , , , and . ECCE, page 93-100. ACM, (2017)Enabling Virtual Reality Interactions in Confined Spaces by Re-Associating Finger Motions., , , and . VR Workshops, page 574-575. IEEE, (2022)Understanding Interaction and Breakouts of Safety Boundaries in Virtual Reality Through Mixed-Method Studies., , , , and . VR, page 482-492. IEEE, (2024)