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FingerMapper: Mapping Finger Motions onto Virtual Arms to Enable Safe Virtual Reality Interaction in Confined Spaces.

, , , and . CHI, page 874:1-874:14. ACM, (2023)

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Comparison Training for Computer Chinese Chess., , , and . CoRR, (2018)LONGCAT Wins Mahjong Tournament., , , , and . J. Int. Comput. Games Assoc., 36 (3): 184-185 (2013)Exploring the Perception of Pain in Virtual Reality through Perceptual Manipulations., , , and . CHI Extended Abstracts, page 126:1-126:7. ACM, (2023)FaceWidgets: Exploring Tangible Interaction on Face with Head-Mounted Displays., , and . UIST, page 417-427. ACM, (2019)Merging Metrics of Special Rules in Chinese Chess Endgame Databases., , and . TAAI, page 1-6. IEEE, (2019)Connect6 Programs on Mobile Devices., , , , , , , , and . TAAI, page 304-307. IEEE Computer Society, (2012)A Skin-Stroke Display on the Eye-Ring Through Head-Mounted Displays., , , and . CHI, page 1-13. ACM, (2020)Job-Level Alpha-Beta Search., , , , and . IEEE Trans. Comput. Intell. AI Games, 7 (1): 28-38 (2015)FingerMapper: Enabling Arm Interaction in Confined Spaces for Virtual Reality through Finger Mappings., , , and . CHI Extended Abstracts, page 194:1-194:4. ACM, (2021)The Dark Side of Perceptual Manipulations in Virtual Reality., , , , , , and . CHI, page 612:1-612:15. ACM, (2022)