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Architecture of an authoring system to support the creation of interactive contents.

, , and . Advances in Computer Entertainment Technology, page 108. ACM, (2006)

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Interactive Rakuchu Rakugai-zu (views in and around Kyoto)., , , , , , , , , and . Entertain. Comput., (2021)Anser: An Application of Speech Technology to the Japanese Banking Industry.. Computer, 23 (8): 43-48 (1990)Waht is the ultimate form of communication?. Artif. Life Robotics, 6 (4): 210-214 (2002)Mediating intimacy in long-distance relationships using kiss messaging., , , , , , , and . Int. J. Hum. Comput. Stud., 72 (10-11): 736-746 (2014)Multimodal Human Emotion/Expression Recognition., , , and . FG, page 366-371. IEEE Computer Society, (1998)Concept and architecture of a centaur robot., , and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 165-168. ACM, (2007)Kansei games: entertaining your emotions., and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 5. ACM, (2007)Concept and construction of an interactive folktale system., , and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 79-83. ACM, (2007)Speaker-independent isolated word recognition for telephone voice using phoneme-like templates., and . ICASSP, page 2687-2690. IEEE, (1986)Logos, Pathos, and Entertainment.. Culture and Computing, volume 6259 of Lecture Notes in Computer Science, page 137-146. Springer, (2010)