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Anser: An Application of Speech Technology to the Japanese Banking Industry.

. Computer, 23 (8): 43-48 (1990)

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Multimodal Human Emotion/Expression Recognition., , , and . FG, page 366-371. IEEE Computer Society, (1998)Concept and architecture of a centaur robot., , and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 165-168. ACM, (2007)Kansei games: entertaining your emotions., and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 5. ACM, (2007)Concept and construction of an interactive folktale system., , and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 79-83. ACM, (2007)Inter communication theater-towards the realization of interactive movies., and . MMSP, page 519-524. IEEE, (1997)Projection Mapping Celebrating RIMPA 400th Anniversary., , , and . Culture Computing, page 18-24. IEEE Computer Society, (2015)Mediating intimacy in long-distance relationships using kiss messaging., , , , , , , and . Int. J. Hum. Comput. Stud., 72 (10-11): 736-746 (2014)Fuwa-Vision: an auto-stereoscopic floating-image display., , , , , and . SIGGRAPH Asia Emerging Technologies, page 13:1-13:4. ACM, (2012)Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation., , , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 3-14. Springer, (2021)Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments., , , , and . ICEC, volume 12523 of Lecture Notes in Computer Science, page 308-316. Springer, (2020)