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The Cerebellum Chip: an Analog VLSI Implementation of a Cerebellar Model of Classical Conditioning.

, , , , , , and . NIPS, page 577-584. (2004)

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An interactive space that learns to influence human behavior, , and . IEEE Transactions on Systems, Man and Cybernetics, Part A, 35 (1): 66-77 (2005)Live Soundscape Composition Based on Synthetic Emotions, , , and . IEEE MultiMedia, 10 (4): 82-90 (October 2003)A Miniature, One-Handed 3D Motion Controller.. INTERACT (1), volume 4662 of Lecture Notes in Computer Science, page 574-577. Springer, (2007)An Interactive Space that Learns to Influence Human Behaviour., , and . IEEE Transactions on Systems, Man and Cybernetics Part A, 35 ((1)): 66-77 (2005)DHP19: Dynamic Vision Sensor 3D Human Pose Dataset., , , , , , , and . CVPR Workshops, page 1695-1704. Computer Vision Foundation / IEEE, (2019)The Cerebellum Chip: an Analog VLSI Implementation of a Cerebellar Model of Classical Conditioning., , , , , , and . NIPS, page 577-584. (2004)Ada: a Playful Interactive Space., , , , , , , , , and 9 other author(s). INTERACT, IOS Press, (2003)Ada: constructing a synthetic organism., , , , , , , , , and 11 other author(s). IROS, page 1808-1813. IEEE, (2002)Collective Human Behavior in Interactive Spaces., , and . ICRA, page 2057-2062. IEEE, (2005)An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces., , , , , , and . Presence Teleoperators Virtual Environ., 15 (4): 403-418 (2006)