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Augmented Reality Chinese Checkers., , , , , , , and . Advances in Computer Entertainment Technology, page 117-126. ACM, (2004)Controlling stiffness with jamming for wearable haptics., , and . ISWC, page 45-46. ACM, (2015)Public and Private Workspaces on Tabletop Displays., and . AUIC, volume 76 of CRPIT, page 51-54. Australian Computer Society, (2008)Supporting Freeform Modelling in Spatial Augmented Reality Environments with a New Deformable Material., , , and . AUIC, volume 126 of CRPIT, page 77-86. Australian Computer Society, (2012)Context-aware design pattern for situated analytics: Blended Model View Controller., , , and . J. Vis. Lang. Comput., (2018)Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation., , , , , and . CHI, page 463:1-463:16. ACM, (2021)The Impact of Remote User's Role in a Mixed Reality Mixed Presence System., , , and . VRCAI, page 2:1-2:9. ACM, (2019)Validating Spatial Augmented Reality for interactive rapid prototyping., , , , and . ISMAR, page 265-266. IEEE Computer Society, (2010)Spatial augmented reality support for design of complex physical environments., , , , , , , , , and 2 other author(s). PerCom Workshops, page 588-593. IEEE Computer Society, (2011)The future of work is play: Global shifts suggest rise in productivity games.. IGIC, page 40-43. IEEE Computer Society, (2011)