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Usability and playability issues for arquake., , , and . IWEC, volume 240 of IFIP Conference Proceedings, page 455-462. Kluwer, (2002)Remote active tangible interactions., , , and . TEI, page 39-42. ACM, (2007)An Animated 3D Manipulator for Distributed Collaborative Window-Based Applications., and . AUIC, page 116-123. IEEE Computer Society, (2001)Augmented Reality Support for Performance and Decision-Making in Collaborative Time-Critical Tasks., , , , and . ISMAR Adjunct, page 958-963. IEEE, (2022)Point & Portal: A New Action at a Distance Technique For Virtual Reality., , , and . ISMAR, page 119-128. IEEE, (2023)Poster: Spatial Augmented Reality user interface techniques for room size modeling tasks., and . 3DUI, page 155-156. IEEE Computer Society, (2013)Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation., , , , , and . CHI, page 463:1-463:16. ACM, (2021)Exploring Hybrid Reality Environments for Overview+detail Tasks in Immersive Data Visualisation., , , and . APMAR, volume 3297 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)A Lightweight UI Software Infrastructure for Wrist-Based Displays: If Your Microwave Oven Could Talk to Your Watch, What Would It Say?, , , , and . ICITA (2), page 265-270. IEEE Computer Society, (2005)There Is No Spoon: Evaluating Performance, Space Use, and Presence with Expert Domain Users in Immersive Analytics, , , , , , and . IEEE Transactions on Visualization and Computer Graphics, 26 (1): 536-546 (January 2020)