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GP-EndChess: Using Genetic Programming to Evolve Chess Endgame Players.

, and . EuroGP, volume 3447 of Lecture Notes in Computer Science, page 120-131. Springer, (2005)

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Analyzing the Intelligence of a Genetically Programmed Chess Player, and . Late breaking paper at Genetic and Evolutionary Computation Conference (GECCO'2005), Washington, D.C., USA, (25-29 June 2005)GP-EndChess: Using Genetic Programming to Evolve Chess Endgame Players., and . EuroGP, volume 3447 of Lecture Notes in Computer Science, page 120-131. Springer, (2005)GA-FreeCell: evolving solvers for the game of FreeCell., , and . GECCO, page 1931-1938. ACM, (2011)GP-rush: using genetic programming to evolve solvers for the rush hour puzzle., , , and . GECCO, page 955-962. ACM, (2009)Designing an Evolutionary Strategizing Machine for Game Playing and Beyond, , , and . IEEE Transactions on Systems, Man, and Cybernetics, Part C, 37 (4): 583-593 (2007)Are Evolutionary Computation-Based Methods Comparable to State-of-the-art non-Evolutionary Methods for Community Detection?. GECCO (Companion), page 1465-1466. ACM, (2016)Evolving Solvers for FreeCell and the Sliding-Tile Puzzle., , , and . SOCS, page 189-190. AAAI Press, (2011)Evolving Hyper Heuristic-Based Solvers for Rush Hour and FreeCell., , and . SOCS, page 149-150. AAAI Press, (2010)Evolution of an Efficient Search Algorithm for the Mate-In-N Problem in Chess., and . EuroGP, volume 4445 of Lecture Notes in Computer Science, page 78-89. Springer, (2007)