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GP-EndChess: Using Genetic Programming to Evolve Chess Endgame Players.

, and . EuroGP, volume 3447 of Lecture Notes in Computer Science, page 120-131. Springer, (2005)

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A System for Accessible Artificial Intelligence., , , , , , , and . CoRR, (2017)Evolving High-Quality Random Number Generators, , , and . Proceedings of the Genetic and Evolutionary Computation Conference, 1, page 804. Orlando, Florida, USA, Morgan Kaufmann, (13-17 July 1999)Evolutionary Games.. Encyclopedia of Machine Learning and Data Mining, Springer, (2017)Discovering test statistics using genetic programming., , , and . GECCO (Companion), page 29-30. ACM, (2019)Evolution of a local boundary detector for natural images via genetic programming and texture cues., , and . GECCO, page 1887-1888. ACM, (2009)Paul Rendell: Turing machine universality of the Game of Life - Springer International Publishing, Switzerland, XV, 177 (141 b/w illustrations), ISBN: eBook 978-3-319-19842-2, Hardcover 978-3-319-19841-5, Softcover 978-3-319-37044-6.. Genet. Program. Evolvable Mach., 18 (1): 115-117 (2017)Genetic programming in the wild: evolving unrestricted bytecode., and . GECCO, page 1043-1050. ACM, (2009)Gamorithm, and . (2018)cite arxiv:1806.02717.Evolving Asynchronous and Scalable Non-uniform Cellular Automata., , and . ICANNGA, page 66-70. Springer, (1997)Software review: the HeuristicLab framework., and . Genet. Program. Evolvable Mach., 15 (2): 215-218 (2014)