Author of the publication

Tools for Game Discovery Built Using Latent Semantic Analysis.

, , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

From the Presupposition of Doom to the Manifestation of Code: Using Emulated Citation in the Study of Games and Cultural Software., , and . Digit. Humanit. Q., (2021)Large-Scale Interactive Visualizations of Nearly 12, 000 Games., , , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Bottom-up Game Studies., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)The Game I Mean: Game Reference, Citation and Authoritative Access., , and . Game Stud., (2021)Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources., , , and . FDG, page 16:1-16:10. ACM, (2017)Organizing a Content Profile for a Large, Heterogeneous Collection of Interactive Projects., , , and . IEEE BigData, page 2231-2239. IEEE, (2021)GameNet and GameSage: Videogame Discovery as Design Insight., , , , , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Preliminary Analysis of a Large-Scale Digital Entertainment Development Archive: A Case Study of the Entertainment Technology Center's Projects.. IEEE BigData, page 3109-3115. IEEE, (2019)People Tend to Like Related Games., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)The Stabilization, Exploration, and Expression of Computer Game History.. University of California, Santa Cruz, USA, (2017)