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Designing embodied interactions for informal learning: two open research challenges.

, , and . PerDis, page 28:1-28:2. ACM, (2019)

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Designing embodied interactions for informal learning: two open research challenges., , and . PerDis, page 28:1-28:2. ACM, (2019)Data Literacy for Social Justice., , , , , , , , , and 38 other author(s). ICLS, International Society of the Learning Sciences, (2020)Exploring Collaborative Movement Improvisation Towards the Design of LuminAI - a Co-Creative AI Dance Partner., , , , and . CHI, page 890:1-890:22. ACM, (2024)Designing AI-Based Feedback for Ballet Learning.. CHI Extended Abstracts, page 1-9. ACM, (2020)Fostering AI Literacy with LuminAI through Embodiment and Creativity in Informal Learning Spaces., , , , , , and . Creativity & Cognition, page 476-481. ACM, (2024)E-ballet: designing for remote ballet learning., and . UbiComp Adjunct, page 213-216. ACM, (2016)Usability Evaluation of Kinect-Based System for Ballet Movements., and . HCI (19), volume 9187 of Lecture Notes in Computer Science, page 464-472. Springer, (2015)Älexa is a Toy": Exploring Older Adults' Reasons for Using, Limiting, and Abandoning Echo., and . CHI, page 1-13. ACM, (2020)Observable Creative Sense-Making (OCSM): A Method For Quantifying Improvisational Co-Creative Interaction., , , and . Creativity & Cognition, page 103-115. ACM, (2023)Multimodal Data Analytics for Assessing Collaborative Interactions., , , , , , , , , and 5 other author(s). ICLS, International Society of the Learning Sciences, (2020)