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Ethics and Games, Ethical Games and Ethics in Game.

, , , and . GranDGamesBR, volume 1702 of Communications in Computer and Information Science, page 134-158. Springer, (2021)

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AO-BPM 2.0: Aspect Oriented Business Process Modeling., , and . Business Process Management Workshops, volume 308 of Lecture Notes in Business Information Processing, page 719-731. Springer, (2017)Ethics: What is the Research Scenario in the Brazilian Symposium IHC?, , , , and . IHC, page 20:1-20:12. ACM, (2021)Twenty one years of SBQS (2002 to 2022): A Comprehensive Descriptive and Meta-Scientific Analysis., , , , , , and . SBQS, page 138-147. ACM, (2023)Ethics and Games, Ethical Games and Ethics in Game., , , and . GranDGamesBR, volume 1702 of Communications in Computer and Information Science, page 134-158. Springer, (2021)Celebrating two decades of SBSI (2004 to 2023): A Comprehensive Descriptive and Meta-Scientific Analysis., , , , , , and . SBSI, page 29:1-29:10. ACM, (2024)Using a Citizen Language in Public Process Models: The Case Study of a Brazilian University., , and . EGOVIS, volume 9831 of Lecture Notes in Computer Science, page 123-134. Springer, (2016)BPMN pra GERAL, business process models in a citizen language., , and . SBSI, page 23:1-23:8. ACM, (2020)Ethics: What is the Research Scenario in the Brazilian Symposium SBQS?, , , , , and . SBQS, page 5. ACM, (2021)CSBCSet: Um conjunto de dados para uma década de CSBC, seus eventos e publicações., , , , , and . (August 2023)A critical analysis on Brazilian computational scientific events linguistic aspects., , , and . IHC, page 10:1-10:11. ACM, (2023)