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Ethics and Games, Ethical Games and Ethics in Game.

, , , and . GranDGamesBR, volume 1702 of Communications in Computer and Information Science, page 134-158. Springer, (2021)

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Recommendation for Team and Virtual Community Formations Based on Competence Mining, , and . Computer Supported Cooperative Work in Design II, (2006)A Business-Based Negotiation Process for Reaching Consensus of Meanings, , , and . (2007)MEK: Using spatial-temporal information to improve social networks and knowledge dissemination., , , and . Inf. Sci., 179 (15): 2524-2537 (2009)Contextual Analysis of the Victims' Social Network for People Recommendation on the Emergency Scenario., , and . CRIWG, volume 7493 of Lecture Notes in Computer Science, page 200-207. Springer, (2012)Use of Space and Time Information for Context Identification., , and . CSCWD, page 709-714. IEEE, (2007)The characteristics of rumor spreaders on Twitter: A quantitative analysis on real data., and . Comput. Commun., (2020)Scholar Performance Prediction using Boosted Regression Trees Techniques., , , , and . ESANN, (2017)Implementing Shared Displays: A Tool for Smooth Integration of Large-Screen TVs and Mobile Devices., , , , , and . IWAAL, volume 7657 of Lecture Notes in Computer Science, page 278-286. Springer, (2012)Facebook News Feed personalization filter: a case study during the Brazilian elections., , , , and . ASONAM, page 615-618. IEEE, (2020)O Poder das Mídias Sociais Aplicadas em Iniciativas de Crowdfunding no Brasil., , and . SBSI, page 744-748. (2012)