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XR-LIVE: Enhancing Asynchronous Shared-Space Demonstrations with Spatial-temporal Assistive Toolsets for Effective Learning in Immersive Virtual Laboratories., , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW1): 136:1-136:23 (2022)Real-time Visual Representations for Mixed Reality Remote Collaboration., , , , , and . ICAT-EGVE, page 87-95. Eurographics Association, (2017)Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration., , , , , , and . CHI, page 46. ACM, (2018)Exploring enhancements for remote mixed reality collaboration., , , , , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 16:1-16:5. ACM, (2017)Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games., , , , , and . CHI PLAY (Companion), page 117-120. ACM, (2018)Listen to the Sword: Using Breathing and Spatial Audio for Wuxia Narratives., , , and . CHI Extended Abstracts, page 636:1-636:4. ACM, (2024)Slingshot: A Novel Gesture Locomotion System for Fast-paced Gameplay in Virtual Reality., , , , , and . VRST, page 76:1-76:2. ACM, (2023)A realistic augmented reality racing game using a depth-sensing camera., and . VRCAI, page 499-502. ACM, (2011)G-SIAR: Gesture-speech interface for augmented reality., , and . ISMAR, page 365-366. IEEE Computer Society, (2014)Demonstrating Maori Haka with kinect and nao robots., , and . HRI, page 429-430. ACM, (2012)