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Escape from Meadwyn 4: A cross-platform environment for collaborative navigation tasks., , , , and . 3DUI, page 179-180. IEEE Computer Society, (2012)Applying Cinematic Virtual Reality with Adaptability to Indigenous Storytelling., , , , and . ACM Journal on Computing and Cultural Heritage, 17 (2): 28:1-28:25 (June 2024)Using augmented reality for rapid prototyping and collaborative design to model 3D buildings., , and . CHINZ, page 117-120. ACM, (2011)Demonstrating Maori Haka with kinect and nao robots., , and . HRI, page 429-430. ACM, (2012)Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting., , , , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2018)Designing a NUI Workstation for Courier Dispatcher Command and Control Task Management., and . CHINZ, page 9:1-9:8. ACM, (2013)Jedi ForceExtension: Telekinesis as a Virtual Reality interaction metaphor., , and . 3DUI, page 239-240. IEEE Computer Society, (2017)Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie., , , , , and . ICAT-EGVE, page 63-70. Eurographics Association, (2017)Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality., , , , and . VR, page 181-189. IEEE, (2019)The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence., , , , and . VR Workshops, page 93-100. IEEE, (2020)