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Curiosity-Inspired Learning: Insitu versus Post-Event Approaches to Recall and Reflection.

, , , and . CHI Extended Abstracts, page 238:1-238:6. ACM, (2021)

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Capturing User Emotions in Interactive Stories: Comparing a Diegetic and a Non-diegetic Approach to Self-reporting Emotion., , , , , and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 229-242. Springer, (2020)Exploring User Micro-Behaviors Towards Five Wearable Device Types in Everyday Learning-Oriented Scenarios., , and . Int. J. Hum. Comput. Interact., 37 (20): 1931-1946 (2021)Investigating the Effects of Different Levels of User Control on the Effectiveness of Context-Aware Recommender Systems for Web-Based Search., , and . CHI Extended Abstracts, page 291:1-291:6. ACM, (2022)The Context for Contextualizing - Design Implications for Adaptive Teacher Support Systems for More Relevant Instruction., , , and . ICALT, page 71-73. IEEE, (2023)Proximal and Distal Mentors: Sustaining Making-Expertise in Rural Schools., , , , , , , , and . FabLearn, page 26-33. ACM, (2019)Ready...action!: a performative authoring system for children to create animated stories., , and . Advances in Computer Entertainment, page 52:1-52:4. ACM, (2014)Information Holodeck: Thinking in Technology Ecologies., and . INTERACT (1), volume 8117 of Lecture Notes in Computer Science, page 167-184. Springer, (2013)Understanding Avatar Identification Through Visual Similarity for Richer Story Creation., , and . HCI (34), volume 1033 of Communications in Computer and Information Science, page 423-431. Springer, (2019)The Effects of Interactive Emotional Priming on Storytelling: An Exploratory Study., , , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 395-404. Springer, (2019)Investigating the Necessity of Meaningful Context Anchoring in AR Smart Glasses Interaction for Everyday Learning., , , , , , and . VR Workshops, page 427-432. IEEE, (2020)