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Craftopolis: blending tangible, informal construction into virtual multiuser communities., , и . IDC, стр. 242-245. ACM, (2010)Helping Users Think in Three Dimensions: Steps Toward Incorporating Spatial Cognition in User Modelling., , и . IUI, стр. 113-120. ACM, (1997)Bits and Pieces: Potential Future Scenarios for Children's Mobile Technology., , и . IJMHCI, 2 (2): 37-52 (2010)The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education., , , и . CHI, стр. 423-432. ACM, (2008)Programmable design environments: integrating end-user programming with domain-oriented assistance., и . CHI, стр. 431-437. ACM, (1994)Computer-Assisted Engineering for Children: a Pop-Up Design Application., и . ICLS, International Society of the Learning Sciences, (2004)Mapping Educational Standards to the Big6., и . ECIL, том 492 из Communications in Computer and Information Science, стр. 81-90. Springer, (2014)Foreword, , , , , и . The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)Demo hour., , , , , , , , , и 4 other автор(ы). Interactions, 25 (2): 6-9 (2018)Self-Disclosing Design Tools: A Gentle Introduction to End-User Programming., и . Symposium on Designing Interactive Systems, стр. 189-197. ACM, (1995)