Autor der Publikation

Effects of Time-Compressed Narration and Representational Adjunct Images on Cued-Recall, Content Recognition, and Learner Satisfaction

, und . Journal of Educational Computing Research, 39 (2): 161-184 (2008)

Bitte wählen Sie eine Person um die Publikation zuzuordnen

Um zwischen Personen mit demselben Namen zu unterscheiden, wird der akademische Grad und der Titel einer wichtigen Publikation angezeigt. Zudem lassen sich über den Button neben dem Namen einige der Person bereits zugeordnete Publikationen anzeigen.

 

Weitere Publikationen von Autoren mit dem selben Namen

Examining Student Digital Artifacts During a Year-Long Technology Integration Initiative, , , , und . Computers in the Schools, 29 (4): 355-374 (2012)An evaluation of the conditions, processes and consequences of laptop computing in K-12 classrooms, , und . Journal of Educational Computing Research, 45 (3): 359 – 378 (2011)Teacher Experiences on the Integration of Modern Educational Games in the Middle School Mathematics Classroom, , und . Journal of Computers in Mathematics and Science Teaching, 29 (2): 189-216 (2010)Inservice teachers and ePortfolios, , und . Proceedings of Society for Information Technology & Teacher Education International Conference, 2009, Seite 162-167. Chesapeake, VA, Association for the Advancement of Computing in Education (AACE), (2009)Validation of the Survey of Pre-service Teachers' Knowledge of Teaching and Technology: A Multi-Institutional Sample, , , und . Journal of Digital Learning in Teacher Education, 32 (1): 26-37 (2016)Development and Validation of the Student Tool for Technology Literacy (ST2L), , und . Journal of Research on Technology in Education, 42 (4): 361-389 (2010)A Job Announcement Analysis of Educational Technology Professional Positions: Knowledge, Skills, and Abilities, und . Journal of Educational Technology Systems, 43 (3): 231 – 256 (2015)A review of Good Video Games & Good Learning by James P. Gee, , , und . International Journal of Gaming and Computer-Mediated Simulations, 2 (3): 93 – 97 (2010)A Phenomenological Study of Games, Simulations, and Virtual Environments Courses: What Are We Teaching and How?, , , , und . International Journal of Gaming and Computer-Mediated Simulations, 8 (3): 59-73 (2016)A synthesis on digital games in education: What the research literature says from 2000 to 2010, , , und . Journal of Interactive Learning Research, 25 (2): 261-280 (2014)