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Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends.

, , , , , , and . HCI (36), volume 14046 of Lecture Notes in Computer Science, page 133-153. Springer, (2023)

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Integrating Visual and Network Data with Deep Learning for Streaming Video Quality Assessment., , , and . Sensors, 23 (8): 3998 (2023)Gesture-based Interaction for AR Systems: A Short Review., , , , and . PETRA, page 284-292. ACM, (2023)User generated content for enhanced professional productions: a mobile application for content contributors and a study on the factors influencing their satisfaction and loyalty., , , , , , , , , and 1 other author(s). Multim. Tools Appl., 80 (25): 33679-33699 (2021)Service differentiation and performance of weighted window-based congestion control and packet marking algorithms in ECN networks., , and . Comput. Commun., 26 (4): 314-326 (2003)Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums., , , , , , , , , and 7 other author(s). Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Anonymisation Methods for Complex Data Based on Privacy Models., , , , and . WorldCIST (2), volume 800 of Lecture Notes in Networks and Systems, page 229-237. Springer, (2023)Aligning Emerging Technologies onto I4.0 principles: Towards a Novel Architecture for Zero-defect Manufacturing., , , , and . ETFA, page 1-8. IEEE, (2022)Interactive Edutainment: A Technologically Enhanced Theme Park., , , , , , , , , and 10 other author(s). HCI (35), volume 1034 of Communications in Computer and Information Science, page 549-559. Springer, (2019)'Bring Your Own Device' in VR: Intuitive Second-Screen Experiences in VR Isolation., , and . HCI (49), volume 1294 of Communications in Computer and Information Science, page 137-144. Springer, (2020)DaRAV: A Tool for Visualizing De-Anonymization Risks., , , , , and . ICDE, page 3655-3658. IEEE, (2023)