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Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends.

, , , , , , and . HCI (36), volume 14046 of Lecture Notes in Computer Science, page 133-153. Springer, (2023)

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Blending real with virtual in 3DLife., , , , , , , , , and 2 other author(s). WIAMIS, page 1-4. IEEE, (2013)Gesture-based Interaction for AR Systems: A Short Review., , , , and . PETRA, page 284-292. ACM, (2023)RAVEN: A VR prototype for the training of aviation technicians., , , , and . ISMAR Adjunct, page 913-914. IEEE, (2022)Pleistocene Crete: A narrative, interactive mixed reality exhibition that brings prehistoric wildlife back to life., , and . ISMAR Adjunct, page 237-240. IEEE, (2020)Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends., , , , , , and . HCI (36), volume 14046 of Lecture Notes in Computer Science, page 133-153. Springer, (2023)RAAT - The reverie avatar authoring tool., and . DSP, page 1-6. IEEE, (2013)Space Wars: An AugmentedVR Game., , , , , and . MMM (2), volume 11296 of Lecture Notes in Computer Science, page 566-570. Springer, (2019)Validation of NFV management and orchestration on Kubernetes-based 5G testbed environment., , , , , , , , and . GLOBECOM (Workshops), page 844-849. IEEE, (2022)Unification architecture of cross-site 5G testbed resources for PPDR verticals., , , , , , , , , and 2 other author(s). MeditCom, page 13-19. IEEE, (2021)Path of Trust: A Prosocial Co-op Game for Building up Trustworthiness and Teamwork., , , , , , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 80-89. Springer, (2015)