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Другие публикации лиц с тем же именем

A real-time procedural shading system for programmable graphics hardware., , , и . SIGGRAPH, стр. 159-170. ACM, (2001)Compiling to a VLIW Fragment Pipeline., и . Workshop on Graphics Hardware, стр. 47-55. The Eurographics Association, (2001)Learning Rare Category Classifiers on a Tight Labeling Budget., , , , и . ICCV, стр. 8403-8412. IEEE, (2021)Toward a multicore architecture for real-time ray-tracing., , , , и . MICRO, стр. 176-187. IEEE Computer Society, (2008)Universal Mechanisms for Data-Parallel Architectures., , , и . MICRO, стр. 303-314. IEEE Computer Society, (2003)A lazy object-space shading architecture with decoupled sampling., , и . High Performance Graphics, стр. 19-28. Eurographics Association, (2010)Memory Access Patterns of Occlusion-Compatible 3D Image Warping., и . Workshop on Graphics Hardware, стр. 35-43. The Eurographics Association, (1997)The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass Rendering., и . Workshop on Graphics Hardware, стр. 57-63. The Eurographics Association, (2001)Parallel & distributed processing., , , , и . SIGGRAPH Courses, стр. 11. ACM, (2005)Background Splitting: Finding Rare Classes in a Sea of Background., , , , и . CVPR, стр. 8043-8052. Computer Vision Foundation / IEEE, (2021)