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A Gamified Approach for Hand Rehabilitation Device., , , , и . Int. J. Online Eng., 14 (1): 179-186 (2018)An Exploratory Diagnosis of Artificial Intelligence Risks for a Responsible Governance., , , и . ICEGOV, стр. 25-31. ACM, (2022)Travelling in a virtual city: a physical exercise promoting game., , и . exp.at, стр. 256-257. IEEE, (2019)Online virtual system for straightness evaluation., , , и . exp.at, стр. 192-193. IEEE, (2013)Digital Tools for Aircraft Maintenance: Prototyping Location-Aware AOI for Engine Assessment and Cable Routing Solutions., , , , , , , , , и . ICGI, стр. 1-11. IEEE, (2023)Immersive Environment for Occupational Therapy: Pilot Study., , , и . Inf., 11 (9): 405 (2020)Next-generation experimental lab #1., , , и . exp.at, стр. 99-100. IEEE, (2015)Cluster Analysis for Two HoReCa Channels of a Large Grocery Retail Company., , , , и . ICCSA (Workshops 1), том 14815 из Lecture Notes in Computer Science, стр. 337-356. Springer, (2024)An augmented reality interface to control a collaborative robot in rehab: A preliminary usability evaluation., , и . Frontiers Digit. Health, (марта 2023)Sense me: Supporting awareness in parent-child relationships through mobile sensing, , , и . arXiv preprint arXiv:1207.1820, (2012)