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Special Focus: The Use of Emerging Technologies on the Internet of Everything., , , and . Int. J. Interact. Mob. Technol., 11 (5): 4-5 (2017)A Gamified Approach for Hand Rehabilitation Device., , , , and . Int. J. Online Eng., 14 (1): 179-186 (2018)An Instrumented Glove for Control Audiovisual Elements in Performing Arts., , , , and . Int. J. Online Eng., 14 (2): 173-180 (2018)How students and teachers react to an AR free puzzle game: Preliminary tests., , and . EDUCON, page 852-855. IEEE, (2015)ITs in Engineering Education: Joining Efforts Between SPEE and IGIP., , , , , , , and . Int. J. Eng. Pedagog., 2 (1): 4-11 (2012)Engineering, Concepts and Video Clips., , , and . Int. J. Eng. Pedagog., 3 (S1): 22-25 (2013)A Case Study of AR Technology and Engineering Students: Is There a Gender Gap?, , , and . REV, volume 1231 of Advances in Intelligent Systems and Computing, page 330-337. Springer, (2020)Evaluating an online augmented reality puzzle for DC circuits: Students' feedback and conceptual knowledge gain., , and . Comput. Appl. Eng. Educ., 28 (5): 1355-1368 (2020)Online Experimentation @ REV2012., and . Int. J. Online Eng., 9 (S1): 4-6 (2013)Assisted Creation and Deployment of Javascript Remote Experiments., , , , and . Int. J. Online Eng., 12 (9): 22-25 (2016)