Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Educational game design: an empirical study of the effects of narrative., , , and . FDG, page 34:1-34:10. ACM, (2018)Body Buddies: Social Signaling through Puppeteering., , , , , , , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 279-288. Springer, (2011)Seagull: A bird's-eye view of the evolution of technical games research., , , , and . Entertain. Comput., (2018)Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit., , , , , , , and . FDG, page 85:1-85:4. ACM, (2020)Data-Driven Game Development: Ethical Considerations., and . FDG, page 64:1-64:10. ACM, (2020)Unpacking Adherence and Engagement in Pervasive Health Games., , , and . CoRR, (2021)Interview with Jim Baer and Daniel McCaffrey from Zynga., and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Assistive design and production in computer games: Parametric systems, data mining, visual analytics., , , and . IGIC, page 1-4. IEEE, (2012)The effects of ambient motion speed on player performance in video games., , and . IGIC, page 1-5. IEEE, (2012)Visually directing user's attention in interactive 3D environments., and . SIGGRAPH Posters, page 82. ACM, (2004)