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The Effects of Adaptive Procedural Levels on Engagement and Performance in an Educational Programming Game., , and . FDG, page 30:1-30:12. ACM, (2022)VINS: Visual Search for Mobile User Interface Design., , , , , and . CHI, page 423:1-423:14. ACM, (2021)Labeling Debugging in May's Journey Gameplay., , , , , and . SIGCSE, page 1314. ACM, (2020)Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance., , , , , , , , , and 3 other author(s). CoRR, (2021)Using game design mechanics as metaphors to enhance learning of introductory programming concepts., , , , , and . FDG, page 65:1-65:5. ACM, (2019)Educational game design: an empirical study of the effects of narrative., , , and . FDG, page 34:1-34:10. ACM, (2018)Detecting Betrayers in Online Environments Using Active Indicators., , , , and . SBP-BRiMS, volume 10899 of Lecture Notes in Computer Science, page 16-27. Springer, (2018)MAADS: Mixed-Methods Approach for the Analysis of Debugging Sequences of Beginner Programmers., , , , , and . SIGCSE, page 86-92. ACM, (2020)Grammar Based Modular Level Generator for a Programming Puzzle Game., , , and . AIIDE Workshops, volume 2862 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)