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Designing Participatory Sensing with Remote Communities to Conserve Endangered Species.

, , and . CHI, page 664. ACM, (2019)

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The Internet of Playful Things., , , , , , and . CHI PLAY, page 821-826. ACM, (2015)Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters., , , , and . CHI, page 567:1-567:14. ACM, (2021)Can Videogame Players Inform Better Scientific Visualization'., , , , , , , and . CHI PLAY (Companion), page 181-187. ACM, (2016)Challenges and Opportunities in Using Augmentative and Alternative Communication (AAC) Technologies: Design Considerations for Adults with Severe Disabilities., , , , and . OZCHI, page 184-196. ACM, (2019)Ecosound-explorer: a method for large scale interactive visual navigation of environmental acoustic data., , , , and . OZCHI, page 539-543. ACM, (2018)Using Augmented Reality to Explore Gender and Power Dynamics in STEM Higher Education., , and . OZCHI, page 22-31. ACM, (2022)The lens of ludic engagement: evaluating participation in interactive art installations., , and . ACM Multimedia, page 509-512. ACM, (2007)The information environments program - a new design based IT degree., , , , and . ACSE, volume 8 of ACM International Conference Proceeding Series, page 64-70. ACM, (2000)Information sharing between family members of children with intellectual disability: future perspectives of ICT., and . OZCHI, page 637-639. ACM, (2016)A qualitative analysis of local community communications., and . OZCHI, volume 206 of ACM International Conference Proceeding Series, page 361-364. ACM, (2006)