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Другие публикации лиц с тем же именем

Emulation as a strategy for the preservation of games: the KEEP project., , , , , и . DiGRA Conference, Digital Games Research Association, (2009)Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3.. ICEC, том 5309 из Lecture Notes in Computer Science, стр. 185-189. Springer, (2008)Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds.. DiGRA Conference, Digital Games Research Association, (2007)An affordance based model for gameplay.. DiGRA Conference, Digital Games Research Association, (2009)Feasibility 
Study 
‐ Digital Preservation 
Console 
Project
, , , , и . University
 of 
Portsmouth, 
School 
of 
Creative 
Technologies, (2010)A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments.. Edutainment, том 3942 из Lecture Notes in Computer Science, стр. 399-408. Springer, (2006)Dear Esther: An Interactive Ghost Story Built Using the Source Engine.. ICIDS, том 5334 из Lecture Notes in Computer Science, стр. 51-54. Springer, (2008)Playful ambience., и . DiGRA Conference, Digital Games Research Association, (2011)Towards an Integrated Media Transfer Environment: A Comparative Summary of Available Transfer Tools and Recommendations for the Development of a Toolset for the Preservation of Complex Digital Objects., , , , , , , и . iPRES, (2011)