Autor der Publikation

Feasibility 
Study 
‐ Digital Preservation 
Console 
Project


, , , , und . University
 of 
Portsmouth, 
School 
of 
Creative 
Technologies, (2010)

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Emulation as a strategy for the preservation of games: the KEEP project., , , , , und . DiGRA Conference, Digital Games Research Association, (2009)An affordance based model for gameplay.. DiGRA Conference, Digital Games Research Association, (2009)Feasibility 
Study 
‐ Digital Preservation 
Console 
Project
, , , , und . University
 of 
Portsmouth, 
School 
of 
Creative 
Technologies, (2010)Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3.. ICEC, Volume 5309 von Lecture Notes in Computer Science, Seite 185-189. Springer, (2008)Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds.. DiGRA Conference, Digital Games Research Association, (2007)A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments.. Edutainment, Volume 3942 von Lecture Notes in Computer Science, Seite 399-408. Springer, (2006)Towards an Integrated Media Transfer Environment: A Comparative Summary of Available Transfer Tools and Recommendations for the Development of a Toolset for the Preservation of Complex Digital Objects., , , , , , , und . iPRES, (2011)Playful ambience., und . DiGRA Conference, Digital Games Research Association, (2011)Dear Esther: An Interactive Ghost Story Built Using the Source Engine.. ICIDS, Volume 5334 von Lecture Notes in Computer Science, Seite 51-54. Springer, (2008)