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Decision-making in abstract trust games: A user interface perspective., , , , , , and . CogSIMA, page 21-27. IEEE, (2014)Trust and Situation Awareness in a 3-Player Diner's Dilemma game., , , , , and . CogSIMA, page 9-15. IEEE, (2013)Simulated network effects on tactical operations on decision making., and . CogSIMA, page 145-150. IEEE, (2015)Dynamic X-Ray Vision in Mixed Reality., , , and . VRST, page 52:1-52:2. ACM, (2022)Trust and Consequences: A Visual Perspective., , , , , , and . HCI (16), volume 8525 of Lecture Notes in Computer Science, page 203-214. Springer, (2014)User Evaluation of Dynamic X-Ray Vision in Mixed Reality., , , , and . VR Workshops, page 851-852. IEEE, (2023)Attacklets: Modeling High Dimensionality in Real World Cyberattacks., , , , , and . ISI, page 55-57. IEEE, (2018)Augmented Reality and Mixed Reality Measurement Under Different Environments: A Survey on Head-Mounted Devices., , , and . IEEE Trans. Instrum. Meas., (2022)Understanding node-link and matrix visualizations of networks: A large-scale online experiment., , , , , , , , , and . Network Science, 7 (2): 242-264 (2019)Sociometrics and observational assessment of teaming and leadership in a cyber security defense competition., , , , and . Comput. Secur., (2018)