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Knowledge Complacency and Decision Support Systems., , , and . CogSIMA, page 43-51. IEEE, (2019)Sphere in Hand: Exploring Tangible Interaction with Immersive Spherical Visualizations., , , and . VR, page 912-913. IEEE, (2019)SCUBA: Focus and Context for Real-Time Mesh Network Health Diagnosis., , , , and . PAM, volume 4979 of Lecture Notes in Computer Science, page 162-171. Springer, (2008)Augmented reality: principles and practice., and . SIGGRAPH Courses, page 6:1. ACM, (2016)Composition for conductor and audience: new uses for mobile devices in the concert hall., and . UIST (Adjunct Volume), page 65-66. ACM, (2011)Immersive full-surround multi-user system design., , , , , , , and . Comput. Graph., (2014)Extreme field-of-view for head-mounted displays., , , , and . 3DTV-Conference, page 1-4. IEEE, (2017)Truth, lies, and data: Credibility representation in data analysis., , , , , , and . CogSIMA, page 28-34. IEEE, (2014)Trust and Situation Awareness in a 3-Player Diner's Dilemma game., , , , , and . CogSIMA, page 9-15. IEEE, (2013)VoRTX: Volumetric 3D Reconstruction With Transformers for Voxelwise View Selection and Fusion., , , and . 3DV, page 320-330. IEEE, (2021)